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I feel like the game actually has quite a bit of potential. The idea is nice and there's lots  of directions it could be taken in. It can be a bit hard to dodge enemies but it also gives an incentive to take them out for the health drops. 
It would help a lot to have some kind of health indicator for the enemies, or perhaps a tool-tip that states how much damage they can take. Surprisingly fun, though.

Bigtime Dead Ops: Arcade vibes with this one. Well done! The core game is fun and powerups are well-balanced. Slightly buggy, but worth a download!

Really fun game. It reminded me a bit of old black ops 3 zombies the way you keep enemies away, have power ups, and do side quests to accomplish the main mission. This is a little more straightforward though which I enjoyed. The main goal of the game is very clear, make sure you survive until the blast doors close. The strategy you use is very important and certain decisions involve trade-offs. Overall, this is a very fun and well thought out game. I highly recommend for anyone considering playing!

This game was fun, although it could use a bit of variety within the design such as other levels and waves. As it stands, the game feels both unfinished yet ripe with potential as this could work as a full title if given the time to make it shine.

I really liked the concept of this game. It has some unique aspects like the power-ups. The game actually makes you want to keep playing which is essentially the goal of what a game should do. I feel like the whole idea of this is very easy to expand on, as going forward, many new features can be added.

The game idea itself is great. I think that the game is just the right difficulty for the timer given, and will require actual skill to beat. The power up ideas for the gun/laser shooter are great. They add more components to the game that enhances the game play. There were a few things that I was confused about that could easily be fixed with a menu before going into the game play. The things that could be explained are the objects that your press “E” on and the lights turn off. I was confused what that did because it seemed as if the enemies could still see you. Also, the start menu could explain when power ups come. And finally the way the game goes straight into the gameplay was a little off putting; A start menu would fix that. Overall the game is a great concept and has good mechanics, but it could use some sort of start menu to explain some aspects of the game and also slow down the entry into the gameplay.

This was a very cool game! I enjoy the simple idea of it. The straightforwardness of the gameplay allows it to be picked up very easily. The game also seems to be pretty easy to expand upon by implementing more enemy types, more powerup times, and even different environments. Add in a few QoL changes (damage indication on an enemy via particle effects, damage indication on the player, text element at the start of the game summarizing how the game works and what the switches do, etc.) and this game goes from a cool idea to a really cool full game!

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I really enjoyed playing this game! I really liked the upgrades that you added into the game. Additionally, the core gameplay was really enjoyable as I ended up playing the game until I eventually beat it. One thing that the game could benefit from would be some enhanced movement. I think that with more movement, the player should be able to more easily express skill within the game. Another addition that might prove beneficial is a start menu. I was caught off guard as the game jumped right into gameplay and I was not expecting this. A menu should allow the player more freedom for how they start the game. Overall however, I would say that this was a very fun arcade shooter and had a lot of polish for the end product.